Tech

Meta’s new Quest Pro headset, mixing real and virtual worlds, makes debut

Meta Platforms unveiled its Quest Pro virtual and mixed reality headset on Tuesday, marking a milestone for Chief Executive Mark Zuckerberg’s break into the higher-end market for extended reality computing devices.

Meta

Meta Platforms unveiled its Quest Pro virtual and mixed reality headset on Tuesday, marking a milestone for Chief Executive Mark Zuckerberg’s break into the higher-end market for extended reality computing devices.

The headset, introduced at Meta’s annual Connect conference, will hit shelves on October 25 at a price of $1,500, and will offer consumers a way to interact with virtual creations overlaid onto a full-colour view of the physical world around them.

The launch is an important step for Zuckerberg, who last year announced plans for the device – then called Project Cambria – at the same time that he changed his company’s name from Facebook to Meta to signal his intention to refocus the social media giant into a company that operates a shared immersive computing experience known as the metaverse.

Zuckerberg has since poured billions of dollars into that vision. Reality Labs, the Meta unit responsible for bringing the metaverse to life, lost $10.2 billion in 2021 and has lost nearly $6 billion so far this year.

In a speech at the event, recorded partially in video and partially as an avatar, Zuckerberg said he expects the blending of the physical and digital worlds to give rise to new uses for computing.

“You’re going to see entirely new categories of things getting built,” he said.

The Quest Pro features several upgrades over Meta’s existing Quest 2 headset, which overwhelmingly dominates the consumer virtual reality market.

Most strikingly, it has outward-facing cameras that capture a sort of 3D livestream of the physical environment around a wearer, enabling mixed reality novelties like the ability to hang a virtual painting on a real-world wall or have a virtual ball bounce off a real table.

The Quest 2, by contrast, offers a more rudimentary grayscale version of this technology, called passthrough.

The Quest Pro feels lighter and slimmer than its predecessors, with thin pancake lenses and a relocated battery that sits at the back of the headset, distributing its weight more evenly while reducing overall bulk.

For fully immersive virtual reality, Meta has added tracking sensors to the Quest Pro that can replicate users’ eye movements and facial expressions, creating a sense that avatars are making eye contact.

Meta is pitching the Quest Pro as a productivity device, aimed at designers, architects and other creative professionals.

In addition to offering its own Horizon social and workspace platforms, the company has also made virtual versions of Microsoft work products like Word, Outlook and Teams available.

At a preview of the device days before its launch, Meta gave reporters a glimpse of the type of user it had in mind by showcasing apps like Tribe XR, a virtual training environment for DJs learning how to use complex equipment.

Tribe XR is already available in virtual reality, but a demonstration showed how passthrough technology may enable DJs to use the app to play real-world gigs, as it means they can look out past their virtual equipment at actual partygoers.

Meta plans to sell the Quest Pro in consumer channels to start, while adding enterprise-level capabilities like mobile device management, authentication and premium support services next year, executives said at the press event.

They said the device is intended to complement rather than replace the entry-level Quest 2, which sells for $399.99.

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